Find a friend and point your Minecraft Java-Edition client to arena.immodial.fun.
Log into Minecraft and click Multiplayer on the main menu.
Click Add Server.
Enter arena.immodial.fun as the Server Address.
Set Server Resource Packs to Enabled, then click Done.

Click Join Server to play!
Players battle in the arena until one team is defeated. To use an ability, select it from the hotbar and drop it. The default key to drop is q. You can remap this key to right-click to make it easier to play.
Log into Minecraft and click Options on the main menu.
Click Controls.
Scroll down to Drop Selected Item and click q> to change the key binding.

Right-click with your mouse to assign right-click to the drop key. Once you do this, the
color will turn red to indicate that you have two keys bound to right-click.
Click on Use Item/Place Block and press q to eliminate the conflict. You are now
ready to play immodial! You may want to switch your key bindings back before playing on
a different server.
There are 5 classes in Immodial. Each class in Immodial has 4 class abilities, a weapon, and Roll. Each ability has a different cooldown.
Select a class for details:The Summoner has mastered the art of nature magic, allowing them to summon minions at will.
Can summon a variety of powerful creatures in a time of need.
Do not assume that a summoner's affinity for nature means they are inherently peaceful.
| Ground Pound | 0.5 seconds | Punch the ground, causing nearby enemies to fly into the air and take damage. |
| Turret | 20 seconds | Summon a blaze turret that fires at nearby enemies. |
| Spider Summon | 40 seconds | Summon 3 spiders to attack nearby enemies. |
| Zombie Army | 60 seconds | Summon 3 zombies that are immune to certain attacks. |
| Mace | Passive | Holding the mace grants 4 armor toughness. |
| Roll | 10 seconds | Roll ahead 3 blocks to dodge attacks instantly. Temporarily blinds nearby opponents. |
The Archer is experienced in the art of both using and creating arrows, allowing them to attack opponents with their summoned arrows.
Can use many patterns and formations of arrows to adapt to the enemy's dodging.
The archer is the true weapon; the bow is just a long piece of wood.
| Barrage | 0.75 seconds | Fires a short ranged barrage of arrows at the opponent. |
| Arrow Beam | 10 seconds | Send a long line of arrrows at the enemy. |
| Burst | 45 seconds | Creates many arrows and blasts them in all directions. |
| Storm | 90 seconds | Form a cloud that will rain down arrows on opponents underneath it. |
| Quiver | Passive | Holding your quiver provides an armor bonus. |
| Roll | 10 seconds | Roll ahead 3 blocks to dodge attacks instantly. Temporarily blinds nearby opponents. |
The Swordsman's powerful skill with a blade and their strength allows them to use high damage dealing attacks.
Can strike the enemy with area-of-effect attacks oriented towards defence.
The opportunity of defeating the enemy is provided by the enemy himself.
| Spin Attack | 1.25 seconds | Swing your sword in a circle, hitting anyone around you. |
| Thrust | 30 seconds | Stab an opponent you are touching, dealing high damage. |
| Shield Bash | 50 seconds | Get a temporary increase in health while dashing, dealing damage to anyone in the way. |
| Guard | 60 seconds | Create traps on nearby players in all directions. |
| Sword | Passive | Attacking with the sword grants bonus melee attack speed. |
| Roll | 10 seconds | Roll ahead 3 blocks to dodge attacks instantly. Temporarily blinds nearby opponents. |
The Trapper has practiced the art of creating traps for capturing enemies.
Can cause extra damage by forcing enemies to get themselves into bad situations.
A rat in a maze is free to go anywhere, as long as it stays inside the maze.
| Ensnare | 1.5 seconds | Creates a trap at all nearby enemies that will trigger after moment. |
| Fatigue | 30 seconds | Slows and blinds any players close by. |
| Cage | 50 seconds | Places a barrier of traps before getting boosted out of the area it has captured. |
| Mine Field | 80 seconds | Summons a special mine which will massively explode when an opponent comes too close. |
| Sword | Passive | Attacking with the dagger grants bonus attack damage. |
| Roll | 10 seconds | Roll ahead 3 blocks to dodge attacks instantly. Temporarily blinds nearby opponents. |
The Mage is no longer an apprentice, as they have mastered shulker magic to mess with their enemies strength.
Can apply debuffs to give a disadvantage to those who are hit.
Reality does not pause while we seek understanding; it carries on and we have no choice but to follow.
| Shulker Shield | 0.75 seconds | Creates a barrier that applies levitation and creates a trap on those who try to enter. |
| Heal Pulse | 35 seconds | Heals all allies within a certian radius, along with giving them extra HP beyond their maximum. |
| Lightning Quick | 45 seconds | Creates a lightning trail behind you as you dash forward, lighting enemies on fire. |
| Time Freeze | 100 seconds | Spawns a time freeze core that prevents all enemies too close to it from moving. |
| Staff | Passive | Holding the staff grants bonus movement. |
| Roll | 10 seconds | Roll ahead 3 blocks to dodge attacks instantly. Temporarily blinds nearby opponents. |